The rest is getting used to the attack patterns and the rooms, but this game can vary so much that u won't get bored doing it. Obv, the best relics are in the 5th and I couldn't beat the game until I unlocked that. U unlock a pool buying at elast half of the previous, so it takes time. There are 5 pools, so u can't use them immediately. The relics play a very big role in beating this game. I beat the game even with some arcana that I thought I hated, but just picked up them randomly and saw tgey were usable. I hope this helps, I spent far too long on it.Īrcanas are imporrant, but not the most essential part. I’ve gone entire signatures without even having to move. Stay in one place, and move slightly when a spark trail shows they’re gonna blitz your location. If you get caught by one you’ll get caught by all the other ones after it, so try not to. Dash perpendicular to the incoming projectiles. This one will probably cost you a taunt phase but such is the price of not dying. This makes the spikes bunch up and be one spike instead of a bunch. She doesn’t lead her shots at all, so this should be easy to dodge.Ītlas: Move to the side of the map. This is actually a lot harder in practice, and even I have trouble getting through this phase without damage, but it can be done.įreiya: When she starts the attack, get to one end of the side of the room opposite her, and start moving slowly across it. Zeal: Stay in one place until a circle appears under your feet, then dash to where there isn’t one. Against each boss’s signature (except for Sura, who has, like, eight different signatures): You might be able to sneak an extra hit in here and there with a sufficiently quick-casting projectile spell, but prioritize dodging over getting an extra hit in. Don’t get cocky and try to attack in the middle of a pattern. Keep just one dash away from an open space so you can very quickly escape stunlock range.Īgainst bosses, just memorize their patterns and count their attacks. Dash away from melee range when something’s about to attack (they telegraph everything) and remember that ranged enemies can’t lead their shots. Prioritize summoners and mages, particularly elemental versions of the same, and anything that can’t be stunned. In the meantime, move with caution and remember that unless you have the void dash your dash doesn’t grant invincibility. Over time, you’ll come to recognize the room layouts and anticipate what enemies spawn where. Bouncing Surge is a personal favorite spell of mine. Personally, I tend to like ranged crit builds, particularly those focusing on AoE. Neve’s builds, particularly Neve’s Citrine, are fun as well, though they depend more heavily on RNG to work. Check /r/wolbuilds and A Raccoon on YouTube. The best builds focus on improving one thing - usually crit or signature. Unlike basically every other roguelite I’ve played, your initial build matters a lot.
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